STEAM Workshop 2015
On February 16, 2015, we were privileged to host our inaugural STEAM Education Workshop, and the response from both presenters and participants was deeply affirming. It was thrilling to see and share some the amazing work and ideas being pursued here in Philadelphia and beyond, and I believe we generated even greater momentum for STEAM-related activities as well as additional opportunities for collaboration. Our keynote speaker, Dr. Gaël McGill of Harvard Medical School, demonstrated his team's incredible work in developing stunning cinema-quality visualizations for the acclaimed Life on Earth interactive textbook (Apple iBook), co-authored with E.O. Wilson. Dr. McGill also highlighted ongoing efforts to better engage and inspire leaners through newly developed fully interactive visualizations of biological phenomena.
It was a truly ExCITe-ing day, and I’d like to acknowledge all of our presenters and discussion group leaders whose work helped shape this event:
Dr. Nancy Songer, Dean, School of Education
Prof. Genevieve Dion, Director, Shima Seiki Haute Technology Lab
Multidisciplinary Learning through Wearable Technologies
Dr. Brian Smith, Professor of Learning Technologies
Art. Action. Attitude
Dr. Youngmoo Kim, Director, ExCITe Center
Music & STEAM: The Summer Music Technology Program
Dr. Katherine Kuchenbecker, Undergraduate Curriculum Chair, Mechanical Engineering and
Applied Mechanics, University of Pennsylvania
Integrating Artistic Expression into the Mech. Engineering Curriculum at Penn
Dr. Frank Lee, Director, Entrepreneurial Game Studio
Getting Kids (Especially Girls) To See Programming as a Creative Outlet and Computer Science as a Career
Discussion leaders (in addition to the presenters above):
Ellen Fishman-Johnson: Music & STEAM
Jen Stanford: Biology and the Arts
Neville Vakharia: Innovation and Technology in Arts, Culture & Civic Engagement
Student demonstrators:
Allison Frauenpreis
Jeff Gregorio
Michael Koerner
Maren Larsen
Brandon Morton
Richard Vallett
Ryan Young
At the ExCITe Center, we will continue to advance STEAM research, learning, and collaboration. We welcome your thoughts and feedback for future STEAM events and activities.
Youngmoo E. Kim, Director
Expressive & Creative Interaction Technologies (ExCITe) Center